Raven is a Morlock Speaker who Helps Their Friends in a Post Apocalyptic world ------------------------------------------------------------------------------ Might: ______ Pool: 13 Edge: 0 Defense: Practiced Speed: ______ Pool: 11 Edge: 0 Defense: Practiced Intellect: ______ Pool: 16 Edge: 1 Defense: Trained Initiative: Trained Effort: 1 Armor: 1 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Repair and maintenance As an entity of living flesh and humming machinery, you must first succeed on a difficulty 2 repair task before making a recovery roll. On a failure, the recovery roll is not used; however, the normal rules for retrying apply, and you must use Effort on a new roll if you wish to try again. In addition to the normal options for using Effort, you can choose to use Effort to heal additional points to your Pools (each level of Effort healing an additional 2 points to your Pools if you succeed). Skills ------ Demeanor of command (Pool:Intellect, Cost:2) You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period. Action to initiate. Enthrall (Pool:Intellect, Cost:1) While talking, you grab and keep another creature's attention, even if the creature can't understand you. For as long as you do nothing but speak (you can't even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends. Action. Inspire aggression (Pool:Intellect, Cost:2) Your words twist the mind of a character within short range who is able to understand you, unlocking their more primitive instincts. As a result, they gain an asset on their Might-based attack rolls for one minute. Action to initiate. Courageous (Trained) You are trained in Intellect defense tasks and initiative tasks. Enabler. Friendly help (Trained) If your friend tries a task and fails, they can try again without spending Effort if you help. You provide this advantage to your friend even if you are not trained in the task that they are retrying. Enabler. Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Practiced with medium weapons (Practiced) You can use light and medium weapons without penalty. If you wield a heavy weapon, attacks with it are hindered. Enabler. Heavy weapons (Inability) Heavy Weapons Morlock prejudice (Inability) While among non-morlocks, all positive interaction tasks are hindered. Attacks ------- Punch Cost:Free Stat:Might Damage:2 Type:Light Skill:Practiced Distance:Immediate A right jab. Eased by one step for Light weapons. Light Weapon Cost:Free Stat:Speed Damage:2 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. Eased by one step for Light weapons. Cyphers ------- Limit: 2 Detonation (Sonic) (Level: 3) Projects a small physical explosive up to a long distance away that explodes with terrifying sound, deafening all in an immediate radius for ten minutes per cypher level. Manifest Remote Viewer (Level: 3) For one hour per cypher level, the user can see everything going on in the vicinity of the cypher, regardless of the distance between them. Manifest Equipment --------- Money: 0 - Appropriate clothing and a light weapon of your choice, plus two expensive items, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Speaker You're good with words and good with people. You talk your way past challenges and out of jams, and you get people to do what you want. Speakers are smart and charismatic. They like people and, more important, they understand them. This helps speakers get others to do what needs to be done. Morlock You have lived your life deep underground in artificial bunkers, hidden from the world's destruction and the brutal scavengers that live above. As a morlock, you have a keen mind for the technology salvaged from the before-time. In fact, every morlock comes of age by fitting a piece of morlock technology to its body to provide enhancement and extend its life. This means that you are part flesh and part machine. Your skin is as pale as milk, except where it's been replaced with strips of metal and glowing circuits. Helps Their Friends You love your friends and help them out of any difficulty, no matter what. Choose how you became involved in the adventure: - The PCs found you in a collapsed subterranean tunnel. - The other PCs encountered you exploring underground, and you convinced them to allow you to accompany them. - You were exiled from the morlock communities and needed help on the surface. - The only way to save the morlock community you hail from is to venture to the surface and find a mechanical part needed to repair a failing ancient system. Background Connection --------------------- Your childhood sweetheart ended up with your best friend (now your ex-best friend). Focus Connection ---------------- Pick one other PC. You accidentally learned something they were trying to keep a secret. Notes ----- Possible player intrusions based on your character type: Friendly NPC An NPC you don't know, someone you don't know that well, or someone you know but who hasn't been particularly friendly in the past chooses to help you, though doesn't necessarily explain why. Maybe they'll ask you for a favor in return afterward, depending on how much trouble they go to. Perfect Suggestion A follower or other already-friendly NPC suggests a course of action with regard to an urgent question, problem, or obstacle you're facing. Unexpected Gift An NPC hands you a physical gift you were not expecting, one that helps put the situation at ease if things seem strained, or provides you with a new insight for understanding the context of the situation if there's something you're failing to understand or grasp. Cyborg Body +2 to your Might Pool and your Speed Pool. Granted from Morlock Enhanced Intelligence +2 to your Intellect Pool. Granted from Morlock Partially Metallic +1 to Armor. Granted from Morlock Possible GM intrusion from your focus: Others sometimes have ulterior motives. The law takes an undue interest. Even when everything goes right, repercussions follow. http://localhost:3000/account/cypher/characters/eDbXMJ Last Updated: June 15th, 2024 17:13 App Version: 1.06.12 Beta